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Thể loại: 3D, điêu khắc
Tác giả: William Vaughan
Ngôn ngữ: tiếng Anh
Định dạng: PDF
Dung lượng: 20 MB (434 trang)
Download: Digital_Modeling_by_William_Vaughan
CONTENT
FOREWORD
CHAPTER ONE INTRODUCTION
What Is Digital Modeling?
Who Can Become a Professional Digital Modeler? Who Should Read This Book?
What Can You Expect from This Book?
What You Should Know What You Will Need
RAM
CPU Speed and Number of Cores
Graphics Card and GPU
Two Monitors
About This Book’s Approach to Software
Software Requirements
3D Software
2D software
What’s on the Disc A Final Word: Change Your Thinking
CHAPTER TWO UNDERSTANDING A MODELER'S ROLE
Production Pipelines: Stages of Production
Stage 1: Pre-production
Story
Visual Design
Storyboard
Audio: Scratch Voice Recording
Animatics
Audio: Voice Recording
Stage 2: Production
Modeling
Rigging
Scene Setup
Texturing
Animation
Effects
Lighting
Rendering
Stage 3: Post'production
Compositing
Audio
Final Edit and Delivery
Evolution of Production Pipelines
Virtual Art Department (VAD)
Stereo Department
CHAPTER THREE PREPARING FOR MODELING
Tools of a Digital Modeler
Reference
Observation
Problem Solving
Gathering Reference Material
Physical Reference
Digital Camera
Tape Measure
Sketchbook
Digital Reference
Printed Reference
Movie Reference
Note on Copyrighted Material
References to Avoid
Preparing Reference Material
Scan or Transfer
Adjust Color and Levels
Rotate, Size, and Crop
Composite
Rename and Organize
CHAPTER FOUR FUNDAMENTALS OF A DIGITAL MODEL
A Model’s Anatomy
Points
Vertex Maps
Edges
Polygonal Models
NURBS
Subdivision Surfaces
Model Classification: Hard Surface and Organic
Production Driven
Attribute Driven
Construction Driven
Model Classification Evaluation
Model Styles
Photo-real
Stylized
Choosing a Style
CHAPTER FIVE DIGITAL MODELING METHODS
Build Out
Point by Point
Edge Extend
Primitive Modeling
Box Modeling
Patch Modeling
Digital Sculpting
3D Scanning
Modeling with Texture and Animation Tools
Texture Displacement
Bones
Dynamics
The Importance of Mixing Methods
CHAPTER SIX PROFESSIONAL MODELING PRACTICES
Naming Conventions and Directory Structure
Content Directory
Naming Conventions
Don’t Agonize, Organize
Clean Modeling
Polygon-count
Topology
Preparing a Model for Production
General Production Preparation
Texturing Preparation
Rigging Preparation
CHAPTER SEVEN POLYGONAL MODELING
Modeling 3D Polygonal Text
Vector and Raster Images
Getting Started
Creating the 2D Base Mesh
From 2D to 3D
Micro-bevels, Chamfers, and Fillets
Clean up
Modeling a 3D Polygonal Object with Seams
Getting Started
House Cleaning
Layout Foundations
Final Stages
Goooal!!!
CHAPTER EIGHT SUBDIVISION SURFACE MODELING
Modeling 3D Text with SubDs
Getting Started
Adding Support Edges
Patching in Polygons
Adding Depth
Adding Detail
Modeling a SubD Object
Reference
Getting Started
Creating the Metal Spring
CHAPTER NINE MODELING A REALISTIC HEAD
Choosing a Method: Edge Extend vs. Box Modeling
Using Reference
Preparing the Background Templates
Taking Advantage of Symmetry
Modeling the Head’s Components
Eyes
Nose
Laugh Line
Mouth
Jawline
Ears
Finishing Off the Head
CHAPTER TEN MODELING A STYLIZED CHARACTER
Box Modeling a Character Mesh
Getting Started
Detailing the Face
Building the Body
Give ’em a Hand
Final Character Review
CHAPTER ELEVEN PRODUCT MODELING FOR PRINT GRAPHICS
Building a Better Product
Reference: CAD Geometry, Photos, and Blueprints
Getting Started: Creating Splines
Spline Patching
Final Details
CHAPTER TWELVE DIGITAL SCULPTING
Digital Sculpting with Glen Southern
Creating a Digital Creature Maquette
Sculpting Legs
Sculpting Arms
Sculpting the Head
Second Pass over the Sculpt
Detailing
CHAPTER THIRTEEN GAME MODELING
Next-Gen Game Modeling with Glen Southern
Creating the Creature Sculpt
Performing Retopology to Create the Game Model
Creating UVs for the Low-Poly Model
Generating Maps for the Low-Poly Model
Color Map
Bump Map
Normal Map
CHAPTER FOURTEEN 3D PRINTING OF DIGITAL MODELS
3D Printing Overview
3D Printing Applications
Preparing a Digital Model for 3D Printing
Using Closed Meshes
Avoiding Texture or Displacement Maps
Getting the Right File Format
Guidelines for 3D Printing
From 3D Printing to Manufactured Toy
CHAPTER FIFTEEN GETTING A JOB IN DIGITAL MODELING
Overview of the Industry and Markets
Film
Television
Games
Visualization
Print Graphics
Demo Reels
Demo Reel Case and Sleeve
Demo Reel Content
Demo Reel Length
Demo Reel Audio
Demo Reel DVD Burning and Labeling
Personal Site
The Seven Deadly Job Search Sins
Sin #1: Homesickness
Sin #2: Creed
Sin #3: Inflexibility
Sin #4: Putting All Your Eggs in One Basket
Sin #5: Sloppiness
Sin #6: Playing Hard to Get
Sin #7: Sloth
Get a Job!
Staying Current
Skill Set
Software
Networking: Online Communities
Staying on Top of Industry Trends and News
Reel and Resume
Health
Advancing in Your Career
FINAL THOUGHTS
INDEX
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