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Cut links - ^ RM drag Node > Cut links
Input
- Ambient Occlusion
- Attribute
- Color Attribute
- Object Info
- RGB
- Volume Info
Texture
- Brick Texture
- Checker Texture
- Environment Texture
- Gradient Texture
- Image Texture
- Magic Texture
- Noise Texture
- Point Density
- Sky Texture
- Voronoi Texture
- Wave Texture
- White Noise Texture
Color
- Brightness/Contrast
- Gamma
- Hue/Saturation/Value
- Invert Color
- Mix (Legacy)
- RGB Curves
Converter
- Blackbody
- Color Ramp
- Combine Color
- Combine HSV (Legacy)
- Combine RGB (Legacy)
- Mix
- Shader to RGB
- Wavelength
Link
- Remove
- Disconnect
Vector Nodes
- Bump Node
- Displacement Node
- Mapping Node - The Mapping node transforms the input vector by applying translation, rotation, and scaling.
- Normal Node
- Normal Map Node
- Vector Curves Node
- Vector Displacement Node
- Vector Rotate Node
- Vector Transform Node
Color Nodes
- Brightness/Contrast Node
- Gamma Node
- Hue/Saturation/Value Node
- Invert Color Node
- Light Falloff Node
- Mix Node
- RGB Curves Node
Converter Nodes
- Blackbody Node
- Clamp Node
- Color Ramp Node - The Color Ramp Node is used for mapping values to colors with the use of a gradient.
- Combine Color Node
- Combine XYZ Node
- Float Curve
- Map Range Node
- Math Node
- Mix Node
- RGB to BW Node
- Separate Color Node
- Separate XYZ Node
- Shader To RGB
- Vector Math Node
- Wavelength Node