Adobe Photoshop
Ứng dụng chỉnh sửa ảnh pixel như GIMP
- Photoshop là gì
- Những câu hỏi thường gặp
- Lỗi và cách giải quyết
- Thủ thuật Photoshop
- Hệ thống phím tắt
- Sách, tạp chí
- Kho tài nguyên
KHÓA HỌC Adobe Photoshop CC 15 buổi
- Category: Adobe Photoshop
- Hits: 576
Phần dưới cùng trên thanh công cụ là công cụ màu Foreground/Background color
Dodge, Burn và Sponge tool
Unpublished- Category: Adobe Photoshop
- Hits: 317
Thao tác Dodge, Burn tool lên layer xám 50% (BM: overlay)
Lấy màu với EyedDropper
Unpublished- Category: Adobe Photoshop
- Hits: 283
Eyed Dropper
Thao tác
- Click lên ảnh để chọn màu foreground. Lưu ý là bạn có thể chọn màu bên ngoài giao diện psd bằng cách giữ luôn phím chuột rồi kéo ra ngoài
- Nhấn Alt và click để chọn background
- Nhấn Shift và click để chuyển sang Color Sampler tool
Thuộc tính
- Sample Size: diện tích vùng lấy màu 3 by 3 average là mấy màu trung bình trong 1 hình vuông bao xung quanh điểm click là 3 px x 3 px
- Sample: Tùy chọn lấy màu 1 hay nhiều layer
Color Sampler tool
- Lưu điểm sample point: Click để lưu màu tại các điểm sample point
- Bỏ điểm sample: nhấn Cmd kéo sample point khỏi canvas
- Lấy màu đã lưu
nhấn Ctrl - Cmd - Alt và Click để xuất hiện heads-up-display (HUD), chỉnh trong Preference > General
Tham khảo: https://helpx.adobe.com/photoshop/using/choosing-colors.html
Màu Sắc
Unpublished- Category: Adobe Photoshop
- Hits: 270
Vẽ 3 vòng tròn Red - Green - Blue trên nền đen, áp BM: Linear Dogde (Ad), khi kéo vào nhau chúng sẽ hòa trộn theo nguyên lý ánh sáng Red + Green = Yellow
Trộn màu bằng Curve
Trộn màu bằng Channel
ám màu
solid color (BM: color)
- Category: Adobe Photoshop
- Hits: 673
Chỉnh ánh sáng cho ảnh ngược sáng
Các công cụ Retouch
Unpublished- Category: Adobe Photoshop
- Hits: 273
Chuyên về các công cụ dặm vá trong Photoshop
Làm trắng răng
Unpublished- Category: Adobe Photoshop
- Hits: 273
- Dùng Lasso tool tách hàm răng ra 1 layer khác
vào Select and Mask, feather 1 chút
nhốt nó và 1 group và mask cho lòi hàm răng ra thôi
áp Layer Adjusment Hue 10 - 15 - 0 (hơi hồng 1 tí)
áp Curve: uốn đường cong lên cho vừa trắng hết răng
áp Blend If lên Curve: Underlying Layer, tách thẻ trắng làm 2 và giảm cho lòi màu trắng của layer Hue lên
Tạo 1 layer trắng nằm trên cùng trong group. áp Blend If: Underlying Layer, tách thẻ đen làm 2 và tăng tối đa cho giảm màu trắng đi, opacity 50%
Nguồn: https://youtu.be/RvCDzD_mDHo
Chỉnh da
Unpublished- Category: Adobe Photoshop
- Hits: 275
Xóa các vết mụn (blemish) bằng Healing brush tool
Tạo 1 layer trống tên Blemishes trên layer portrait (chọn sample: current and below)
Tăng độ tương phản để dễ nhận ra các vết: Black and White và giảm màu đỏ và vàng xuống tối đa
Dùng Healing brush tool dặm các vết lỗi trên layer Blemishes
Frequency Separation
Low Frequency (Blur)
High Frequency (
Đồng tiền vàng
Unpublished- Category: Adobe Photoshop
- Hits: 275
Áp màu Color Balance
- Midtone: +41, +40, -90
- Shadow: +38, 0, -41
- Highlights: +23, 0, -36
Tham khảo: https://www.youtube.com/watch?v=RY_YLi37Wj4
Mưa rơi
Unpublished- Category: Adobe Photoshop
- Hits: 263
Thao tác trên ảnh có kích thước 1000 x 1500 (72ppi)
1. Layer background: Layer cảnh (tone màu tối)
2. Layer RAIN
- Tạo layer nền đen: Layer Adjustment solid color BLACK
- Đổi thành smart obj
- Add noise 200%. chuyển BM: Multify
- Gaussian Blur: 2.0
- áp curve hoặc levels (image) để giảm hạt
- áp motion kéo tia dài, góc nghiêng 20o
3. Áp mặt nạ đen lên layer RAIN và dùng cọ tô lên mặt nạ những chỗ cần mưa xuất hiện
Tách lông tóc
Unpublished- Category: Adobe Photoshop
- Hits: 272
- Chọn thô
bằng quick selection tool
- Chọn tinh
Bằng Select and Mask
kiểm tra vật trắng trên nền đen
- Tút lại bằng brush (BM overlay)
- Category: Adobe Photoshop
- Hits: 624
Chế độ hòa trộn Multiply sẽ giúp bạn áp đối tượng lên nhiều bề mặt do khả năng hiển thị chất liệu của layer bên dưới. Tuy nhiên với những bề mặt gồ ghề, uốn lượn như mặt vải thì bạn cần đối tượng biến dạng để nó thực sự bám sát lên bề mặt
Thiết lập khi máy chậm chạp
Unpublished- Category: Adobe Photoshop
- Hits: 282
Performance: Ram 70%
Scratch Disks: chọn ổ làm bộ nhớ tạm ưu tiên
History state, Cache Levels
Kiểm tra Efficiency (<100% là cần thêm Ram)
————————-
Giảm Layer
Thử Filter trên vùng chọn nhỏ
Xóa Purge
Render Filter
Unpublished- Category: Adobe Photoshop
- Hits: 286
Bộ lọc Render
- Cloud: Tạo hiệu ứng quầng mây thay thế cho pixel trên layer. Nhấn thêm Alt khi chọn Filter > Render > Cloud để mây tương phản hơn
- Difference Clouds: Mây tạo ra sẽ hòa trộn với pixel hiện có trên layer (mây có màu) theo chế độ BM: Difference. Áp dụng nhiều lần sẽ tạo thêm được nhiều kiểu vân như đá cẩm thạch
- Fibers: hiệu ứng như các sợi len
- Valance: càng cao sợi len càng ngắn
- Strength: càng thấp càng lỏng lẻo, càng cao các sợi nối thành chuổi
- Randomize: thay đổi cấu trúc sợi len ngẫu nhiên
- Lens Flare: chuyên trị những tấm ảnh ngược nắng, hoặc có xuất hiện của mặt trời
- Lighting Effect: (Note: Lighting Effects is unavailable in 64-bit versions of Mac OS)
- Reset: giữ nút Alt (chữ cancel thành chữ reset)
- Nếu không hiện pins và các đường chỉnh thì bật View > Show > All và tắt lần lược những thứ không cần thiết
Hiệu ứng bầu trời sao
Unpublished- Category: Adobe Photoshop
- Hits: 280
Thao tác trên ảnh có kích thước 1000 x 1500 (72ppi)
1. Layer background: Layer nền bầu trời đêm
2. Group Layer STAR
- Layer ánh sao light 0o
- Tạo layer nền đen: Layer Adjustment solid color BLACK
- Đổi thành smart obj
- Add noise 200%
- Gaussian Blur: 2.0
- áp curve hoặc levels (image) để giảm hạt
- áp motion với góc 0o
- Chuyển BM: Multify
- Layer ánh sao light 90o: Nhân bản từ layer trên, nhưng sửa motion blur thành 90o
- Layer sao: Nhân bản từ layer trên, nhưng không áp motion blur (delete)
3. Chuyển group layer thành Smart Obj, áp mặt nạ đen và dùng cọ TRẮNG tô lên mặt nạ những chỗ cần sao xuất hiện
Trang trí đường viền
Unpublished- Category: Adobe Photoshop
- Hits: 281
- Mở ảnh bằng photoshop
- mở layer adjustment solid color trắng
- vẽ hình shape ellipse
- Chuyển layer ellipes thành Smart Object để áp smart Filter Gaussian Blur
- Group layer solid color + layer Ellipse
- Chuyển group này thành Smart Object để áp Smart Filter Pixelate > Color Halftone và chuyển BM: Screen
Để lộ nền
Trích pallette màu từ ảnh
Unpublished- Category: Adobe Photoshop
- Hits: 286
Thực chất đây là thủ thuật áp gam màu ảnh này vào ảnh kia
Bộ lọc Distort là gì?
Unpublished- Category: Adobe Photoshop
- Hits: 269
bộ lọc Distort là nhóm các filter làm biến dạng ảnh.
- Category: Adobe Photoshop
- Hits: 595
Vanishing point là công cụ mạnh mẽ cho bạn tạo ra các bảng thiết kế ở góc nhìn phối cảnh
- Category: Adobe Photoshop
- Hits: 644
Liquify là bộ công cụ nhào nặn dành cho những người quen tay. Bạn biến dạng hình ảnh theo kiểu quậy 1 lớp hồ đặc
Hiệu ứng Miniature
Unpublished- Category: Adobe Photoshop
- Hits: 278
chọn ảnh có góc nhìn từ trên xuống
Filter > Blur Gallery > Tilt Shift
Nếu không thấy thanh điều chỉnh vào View > Show > Edit Pins
Vignette
Filter > Lens Correction > Custom: Vignette
Neon text
Unpublished- Category: Adobe Photoshop
- Hits: 282
Làm tối nền: layer exposure (BM: Pin light)
Nhập text: Noteworthy
outer glow
stroke
bevel and emboss
Filter Gallery
Unpublished- Category: Adobe Photoshop
- Hits: 297
Filter Gallery
- A. Preview:
- zoom: nhấn +, -
- pan: drag
- B. Filter category
- C. Thumbnail of selected filter
- D. Tắt mở thumbnail
- E. Filters pop‑up menu
- F. Options for selected filter
- G. List và thứ tự áp filter: để phối hợp tạo hiệu ứng tổng hợp
- H. Filter effect selected but not applied
- I. Hidden filter effect
- J. Filter effects applied cumulatively but not selected
Artistic filters
Bộ lọc này giả lập các chất liệu của họa sĩ để biến một tấm ảnh chụp thành 1 tác phẩm nghệ thuật (hoặc tiến gần đến nghệ thuật thì đúng hơn). Lưu ý là bộ lọc này chỉ dùng cho ảnh RGB hoặc Grayscale (không hoạt động trên ảnh CMYK hoặc ảnh Lab) và chúng không hoạt động trên một lớp trống
Colored Pencil (viết chì màu): Giả lập nét viết chì màu trên nền giấy trơn. Các cạnh hình ảnh sẽ được giữ lại cho các nét đan xen thô. Để đạt hiệu ứng cao hãy đổi nền giấy trước khi áp hiệu ứng
Cutout
Makes an image appear as though it were constructed from roughly cut pieces of colored paper. High-contrast images appear as if in silhouette, and colored images are built up from several layers of colored paper.
Dry Brush
Paints the edges of the image using a dry brush technique (between oil and watercolor). The filter simplifies an image by reducing its range of colors to areas of common color.
Film Grain
Applies an even pattern to the shadow tones and midtones. A smoother, more saturated pattern is added to the lighter areas. This filter is useful for eliminating banding in blends and visually unifying elements from various sources.
Fresco
Paints an image in a coarse style using short, rounded, and hastily applied daubs.
Neon Glow
Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while softening its look. To select a glow color, click the glow box, and select a color from the Color Picker.
Paint Daubs
Lets you choose from various brush sizes (from 1 to 50) and types for a painterly effect. Brush types include Simple, Light Rough, Dark Rough, Wide Sharp, Wide Blurry, and Sparkle.
Palette Knife
Reduces detail in an image to give the effect of a thinly painted canvas that reveals the texture underneath.
Plastic Wrap
Coats the image in shiny plastic, accentuating the surface detail.
Poster Edges
Reduces the number of colors in an image (posterizes it) according to the posterization option you set, and finds the edges of the image and draws black lines on them. Large broad areas have simple shading, and fine dark detail is distributed throughout the image.
Rough Pastels
Applies strokes of pastel chalk on a textured background. In areas of bright color, the chalk appears thick with little texture; in darker areas, the chalk appears scraped off to reveal the texture.
Smudge Stick
Softens an image using short diagonal strokes to smudge or smear the darker areas. Lighter areas become brighter and lose detail.
Sponge
Creates images with highly textured areas of contrasting color, simulating the effect of sponge painting.
Underpainting
Paints the image on a textured background, and then paints the final image over it.
Watercolor
Paints the image in a watercolor style using a medium brush loaded with water and color, simplifying details. Where significant tonal changes occur at the edges, the filter saturates the color.
Blur filters
The Blur filters soften a selection or an entire image, and are useful for retouching. They smooth transitions by averaging the pixels next to the hard edges of defined lines and shaded areas in an image.
Before (left) and after (right) using the Lens Blur filter; the background is blurred but the foreground stays sharp.
Note:
To apply a Blur filter to the edges of a layer, deselect the Lock Transparent Pixel option in the Layers panel.
Average
Finds the average color of an image or selection, and then fills the image or selection with the color to create a smooth look. For example, if you select an area of grass, the filter changes the area into a homogeneous patch of green.
Blur and Blur More
Eliminate noise where significant color transitions occur in an image. Blur filters smooth transitions by averaging the pixels next to the hard edges of defined lines and shaded areas. The effect of the Blur More filter is three or four times stronger than that of the Blur filter.
Box Blur
Blurs an image based on the average color value of neighboring pixels. This filter is useful for creating special effects. You can adjust the size of the area used to calculate the average value for a given pixel; a larger radius results in greater blurring.
Gaussian Blur
Quickly blurs a selection by an adjustable amount. Gaussian refers to the bell-shaped curve that is generated when Photoshop applies a weighted average to the pixels. The Gaussian Blur filter adds low-frequency detail and can produce a hazy effect.
Note: When Gaussian Blur, Box Blur, Motion Blur, or Shape Blur are applied to a selected image area, they will sometimes produce visually unexpected results near the edges of the selection. This is because these blur filters will use image data from outside the selected area to create the new, blurred pixels inside the selected area. For example, if the selection represents a background area that you want to blur while keeping the foreground sharp, the edges of the blurred background area will be contaminated with colors from the foreground, producing a fuzzy, muddy-looking outline around the foreground. To avoid this effect in such cases, you can use Smart Blur or Lens Blur.
Lens Blur
Adds blur to an image to give the effect of a narrower depth of field so that some objects in the image stay in focus and others areas are blurred. See Add lens blur.
Motion Blur
Blurs in the specified direction (from –360º to +360º) and at a specified intensity (from 1 to 999). The filter’s effect is analogous to taking a picture of a moving object with a fixed exposure time.
Radial Blur
Simulates the blur of a zooming or rotating camera to produce a soft blur. Choose Spin to blur along concentric circular lines, and then specify a degree of rotation. Choose Zoom to blur along radial lines, as if zooming into or out of the image, and specify a value from 1 to 100. Blur quality ranges from Draft (for fast but grainy results) or Good and Best for smoother results, which are indistinguishable from each other except on a large selection. Specify the origin of the blur by dragging the pattern in the Blur Center box.
Shape Blur
Uses the specified kernel to create the blur. Choose a kernel from the list of custom shape presets, and use the radius slider to adjust its size. You can load different shape libraries by clicking the triangle and choosing from the list. Radius determines the size of the kernel; the larger the kernel, the greater the blur.
Smart Blur
Blurs an image with precision. You can specify a radius, a threshold, and a blur quality. The Radius value determines the size of the area searched for dissimilar pixels. The Threshold value determines how dissimilar the pixels must be before they are affected. You also can set a mode for the entire selection (Normal) or for the edges of color transitions (Edge Only and Overlay Edge). Where significant contrast occurs, Edge Only applies black-and-white edges, and Overlay Edge applies white.
Surface Blur
Blurs an image while preserving edges. This filter is useful for creating special effects and for removing noise or graininess. The Radius option specifies the size of the area sampled for the blur. The Threshold option controls how much the tonal values of neighboring pixels must diverge from the center pixel value before being part of the blur. Pixels with tonal value differences less than the Threshold value are excluded from the blur.
Brush Stroke filters
Like the Artistic filters, the Brush Stroke filters give a painterly or fine-arts look using different brush and ink stroke effects. Some of the filters add grain, paint, noise, edge detail, or texture. All the Brush Stroke filters can be applied through the Filter Gallery.
Accented Edges
Accentuates the edges of an image. When the edge brightness control is set to a high value, the accents resemble white chalk; when set to a low value, the accents resemble black ink.
Angled Strokes
Repaints an image using diagonal strokes, with lighter and darker areas painted in strokes going in opposite directions.
Crosshatch
Preserves the details and features of the original image while adding texture and roughening the edges of the colored areas with simulated pencil hatching. The Strength option (with values from 1 to 3) determines the number of hatching passes.
Dark Strokes
Paints dark areas with short, tight, dark strokes, and lighter areas with long, white strokes.
Ink Outlines
Redraws an image with fine narrow lines over the original details, in pen-and-ink style.
Spatter
Replicates the effect of a spatter airbrush. Increasing the options simplifies the overall effect.
Sprayed Strokes
Repaints an image, using its dominant colors, with angled, sprayed strokes of color.
Sumi‑e
Paints an image in Japanese style, as if with a fully saturated brush applied to rice paper. Sumi‑e creates soft, blurred edges with rich, inky blacks.
Distort filters
The Distort filters geometrically distort an image, creating 3D or other reshaping effects. Note that these filters can be very memory-intensive. The Diffuse Glow, Glass, and Ocean Ripple filters can be applied through the Filter Gallery.
Diffuse Glow
Renders an image as though it were viewed through a soft diffusion filter. The filter adds see-through white noise, with the glow fading from the center of a selection.
Displace
Uses an image, called a displacement map, to determine how to distort a selection. For example, using a parabola-shaped displacement map, you can create an image that appears to be printed on a cloth held up by its corners.
Glass
Makes an image appear as if it were being viewed through different types of glass. You can choose a glass effect or create your own glass surface as a Photoshop file and apply it. You can adjust scaling, distortion, and smoothness settings. When using surface controls with a file, follow the instructions for the Displace filter.
Ocean Ripple
Adds randomly spaced ripples to the surface of the image so that it appears to be underwater.
Pinch
Squeezes a selection. A positive value up to 100% shifts a selection toward its center; a negative value up to – 100% shifts a selection outward.
Polar Coordinates
Converts a selection from its rectangular to polar coordinates, and vice versa, according to a selected option. You can use this filter to create a cylinder anamorphosis—an art form popular in the 18th century—in which the distorted image appears normal when viewed in a mirrored cylinder.
Ripple
Creates an undulating pattern on a selection, like ripples on the surface of a pond. For greater control, use the Wave filter. Options include the number and size of ripples.
Shear
Distorts an image along a curve. Specify the curve by dragging the line in the box. You can adjust any point along the curve. Click Default to change the curve back to a straight line. In addition, you choose how to treat undistorted areas.
Spherize
Gives objects a 3D effect by wrapping a selection around a spherical shape, distorting the image and stretching it to fit the selected curve.
Twirl
Rotates a selection more sharply in the center than at the edges. Specifying an angle produces a twirl pattern.
Wave
Works much as the Ripple filter does, but with greater control. Options include the number of wave generators, wavelength (distance from one wave crest to the next), height of the wave, and wave type: Sine (rolling), Triangle, or Square. The Randomize option applies random values. You can also define undistorted areas.
ZigZag
Distorts a selection radially, depending on the radius of the pixels in your selection. The Ridges option sets the number of direction reversals of the zigzag from the center of the selection to its edge. You also specify how to displace the pixels: Pond Ripples displaces pixels to the upper-left or lower right, Out From Center displaces pixels toward or away from the center of the selection, and Around Center rotates pixels around the center.
Noise filters
The Noise filters add or remove noise, or pixels with randomly distributed color levels. This helps to blend a selection into the surrounding pixels. Noise filters can create unusual textures or remove problem areas, such as dust and scratches.
Add Noise
Applies random pixels to an image, simulating the effect of shooting pictures on high-speed film. You can also use the Add Noise filter to reduce banding in feathered selections or graduated fills or to give a more realistic look to heavily retouched areas. Options for noise distribution include Uniform and Gaussian. Uniform distributes color values of noise using random numbers between 0 and plus or minus the specified value, creating a subtle effect. Gaussian distributes color values of noise along a bell-shaped curve, creating a speckled effect. The Monochromatic option applies the filter to only the tonal elements in the image without changing the colors.
Despeckle
Detects the edges in an image (areas where significant color changes occur) and blurs all of the selection except those edges. This blurring removes noise while preserving detail.
Dust & Scratches
Reduces noise by changing dissimilar pixels. To achieve a balance between sharpening the image and hiding defects, try various combinations of Radius and Threshold settings. Or apply the filter to selected areas in the image. See also Apply the Dust And Scratches filter.
Median
Reduces noise in an image by blending the brightness of pixels within a selection. The filter searches the radius of a pixel selection for pixels of similar brightness, discarding pixels that differ too much from adjacent pixels, and replaces the center pixel with the median brightness value of the searched pixels. This filter is useful for eliminating or reducing the effect of motion on an image.
Reduce Noise
Reduces noise while preserving edges based on user settings affecting the overall image or individual channels. See Reduce image noise and JPEG artifacts.
Pixelate filters
The filters in the Pixelate submenu sharply define a selection by clumping pixels of similar color values in cells.
Color Halftone
Simulates the effect of using an enlarged halftone screen on each channel of the image. For each channel, the filter divides the image into rectangles and replaces each rectangle with a circle. The circle size is proportional to the brightness of the rectangle. See Apply the Color Halftone filter.
Crystallize
Clumps pixels into a solid color in a polygon shape.
Facet
Clumps pixels of solid or similar colors into blocks of like-colored pixels. You can use this filter to make a scanned image look hand-painted or to make a realistic image resemble an abstract painting.
Fragment
Creates four copies of the pixels in the selection, averages them, and offsets them from each other.
Mezzotint
Converts an image to a random pattern of black-and-white areas or of fully saturated colors in a color image. To use the filter, choose a dot pattern from the Type menu in the Mezzotint dialog box.
Mosaic
Clumps pixels into square blocks. The pixels in a given block are the same color, and the colors of the blocks represent the colors in the selection.
Pointillize
Breaks up the color in an image into randomly placed dots, as in a pointillist painting, and uses the background color as a canvas area between the dots.
Render filters
The Render filters create 3D shapes, cloud patterns, refraction patterns, and simulated light reflections in an image. You can also manipulate objects in 3D space, create 3D objects (cubes, spheres, and cylinders), and create texture fills from grayscale files to produce 3D-like effects for lighting.
Clouds
Generates a soft cloud pattern using random values that vary between the foreground and the background colors. To generate a more stark cloud pattern, hold down Alt (Windows) or Option (Mac OS) as you choose Filter > Render > Clouds. When you apply the Clouds filter, the image data on the active layer is replaced.
Difference Clouds
Uses randomly generated values that vary between the foreground and background color to produce a cloud pattern. The filter blends the cloud data with the existing pixels in the same way the Difference mode blends colors. The first time you choose this filter, portions of the image are inverted in a cloud pattern. Applying the filter several times creates rib and vein patterns that resemble a marble texture. When you apply the Difference Clouds filter, the image data on the active layer is replaced.
Fibers
Creates the look of woven fibers using the foreground and background colors. You use the Variance slider to control how the colors vary (a low value produces long streaks of color, and a high value results in very short fibers with more varied distribution of color). The Strength slider controls how each fiber looks. A low setting produces a loose weave, and a high setting produces short, stringy fibers. Click the Randomize button to change how the pattern looks; you can click the button a number of times until you find a pattern you like. When you apply the Fibers filter, the image data on the active layer is replaced.
Note:
Try adding a gradient map adjustment layer to colorize the fibers.
Lens Flare
Simulates the refraction caused by shining a bright light into a camera lens. Specify a location for the center of the flare by clicking anywhere inside the image thumbnail or by dragging its cross hair.
Video | Adding & Removing Lens Flare
Photoshop Principal Product Manager Bryan O'Neil Hughes explains how to add and remove lens flare from an image in this episode of Photoshop Playbook.
Adobe Photoshop
Lighting Effects
Lets you produce myriad lighting effects on RGB images by varying 17 light styles, three light types, and four sets of light properties. You can also use textures from grayscale files (called bump maps) to produce 3D-like effects and save your own styles for use in other images. See Add Lighting Effects.
Note: Lighting Effects is unavailable in 64-bit versions of Mac OS.
Sharpen filters
The Sharpen filters focus blurred images by increasing the contrast of adjacent pixels.
Sharpen and Sharpen More
Focus a selection and improve its clarity. The Sharpen More filter applies a stronger sharpening effect than does the Sharpen filter.
Sharpen Edges and Unsharp Mask
Find the areas in the image where significant color changes occur and sharpen them. The Sharpen Edges filter sharpens only edges while preserving the overall smoothness of the image. Use this filter to sharpen edges without specifying an amount. For professional color correction, use the Unsharp Mask filter to adjust the contrast of edge detail and produce a lighter and darker line on each side of the edge. This process emphasizes the edge and creates the illusion of a sharper image.
Smart Sharpen
Sharpens an image by letting you set the sharpening algorithm or control the amount of sharpening that occurs in shadows and highlights. This is the recommended way to sharpen if you don’t have a particular sharpening filter in mind. See Sharpen using Smart Sharpen.
In Photoshop, the enhanced Smart Sharpen filter empowers you to produce high-quality results through adaptive sharpening technology that minimizes noise and halo effects. The streamlined UI design for this filter offers optimized controls for targeted sharpening. Use the sliders for quick adjustments and advanced controls to fine-tune your results.
Smart sharpening in Photoshop supports CMYK. Additionally, you can sharpen arbitrary channels. For example, you can choose to sharpen just the blue channel, green channel, or the alpha channel.
Enhanced Smart Sharpen filter UI
Here is a recommended approach to sharpening images with Photoshop:
To begin, set Amount to a high value.
Increase the Radius to a value that introduces a halo effect.
Decrease the Radius until the halo effect disappers. You've arrived at the optimal value for Radius.
Now, decrease the Amount value as necessary.
Adjust the Reduce Noise slider, such that the noise in the image looks similar to how it was before you began sharpening the image. Too much noise reduction can result in a plasticy look. Higher Amount values require greater noise reduction.
Sketch filters
Filters in the Sketch submenu add texture to images, often for a 3D effect. The filters also are useful for creating a fine-arts or hand-drawn look. Many of the Sketch filters use the foreground and background color as they redraw the image. All the Sketch filters can be applied through the Filter Gallery.
Bas Relief
Transforms an image so that it appears carved in low relief and lit to accent the surface variations. Dark areas of the image take on the foreground color, and light colors use the background color.
Chalk & Charcoal
Redraws highlights and midtones with a solid midtone gray background drawn in coarse chalk. Shadow areas are replaced with black diagonal charcoal lines. The charcoal is drawn in the foreground color; the chalk, in the background color.
Charcoal
Creates a posterized, smudged effect. Major edges are boldly drawn, and midtones are sketched using a diagonal stroke. Charcoal is the foreground color, and the background is the color of the paper.
Chrome
Renders the image as if it had a polished chrome surface. Highlights are high points, and shadows are low points in the reflecting surface. After applying the filter, use the Levels dialog box to add more contrast to the image.
Conté Crayon
Replicates the texture of dense dark and pure white Conté crayons on an image. The Conté Crayon filter uses the foreground color for dark areas and the background color for light areas. For a truer effect, change the foreground color to one of the common Conté Crayon colors (black, sepia, or sanguine) before applying the filter. For a muted effect, change the background color to white, add some of the foreground color to the white background, and then apply the filter.
Graphic Pen
Uses fine, linear ink strokes to capture the details in the original image. The effect is especially striking with scanned images. The filter replaces color in the original image, using the foreground color for ink and the background color for paper.
Halftone Pattern
Simulates the effect of a halftone screen while maintaining the continuous range of tones.
Note Paper
Creates an image that appears to be constructed of handmade paper. This filter simplifies images and combines the effects of the Stylize > Emboss and Texture > Grain filters. Dark areas of the image appear as holes in the top layer of paper, revealing the background color.
Photocopy
Simulates the effect of photocopying an image. Large dark areas tend to be copied only around their edges, and midtones fall away to either solid black or solid white.
Plaster
Molds an image from 3D plaster, and then colorizes the result using the foreground and background color. Dark areas are raised, and light areas are recessed.
Reticulation
Simulates the controlled shrinking and distortion of film emulsion to create an image that appears clumped in the shadows and lightly grained in the highlights.
Stamp
Simplifies the image so that it appears to be created with a rubber or wood stamp. This filter is best used with black-and-white images.
Torn Edges
Reconstructs the image so that it appears composed of ragged, torn pieces of paper, and then colorizes the image using the foreground and background colors. This filter is particularly useful for text or high-contrast objects.
Water Paper
Uses blotchy daubs that appear painted onto fibrous, damp paper, causing the colors to flow and blend.
Stylize filters
The Stylize filters produce a painted or impressionistic effect on a selection by displacing pixels and by finding and heightening contrast in an image. After using filters like Find Edges and Trace Contour that highlight edges, you can apply the Invert command to outline the edges of a color image with colored lines or to outline the edges of a grayscale image with white lines.
Diffuse
Shuffles pixels in a selection to soften focus according to the selected option: Normal moves pixels randomly (ignoring color values), Darken Only replaces light pixels with darker ones, and Lighten Only replaces dark pixels with lighter ones. Anisotropic shuffles pixels in the direction of the least change in color.
Emboss
Makes a selection appear raised or stamped by converting its fill color to gray and tracing the edges with the original fill color. Options include an embossing angle (from –360° to recess the surface, to +360° to raise the surface), height, and a percentage (1% to 500%) for the amount of color within the selection. To retain color and detail when embossing, use the Fade command after applying the Emboss filter.
Extrude
Gives a 3D texture to a selection or layer. See Apply the Extrude filter.
Find Edges
Identifies the areas of the image with significant transitions and emphasizes the edges. Like the Trace Counter filter, Find Edges outlines the edges of an image with dark lines against a white background and is useful for creating a border around an image.
Glowing Edges
Identifies the edges of color and adds a neon-like glow to them. This filter can be applied cumulatively.
Solarize
Blends a negative and a positive image—similar to exposing a photographic print briefly to light during development.
Tiles
Breaks up an image into a series of tiles, creating an offset between the selection and its original position. You can choose one of the following to fill the area between the tiles: the background color, the foreground color, a reverse version of the image, or an unaltered version of the image, which puts the tiled version on top of the original and reveals part of the original image underneath the tiled edges.
Trace Contour
Finds the transitions of major brightness areas and thinly outlines them for each color channel, for an effect similar to the lines in a contour map. See Apply the Trace Contour filter.
Wind
Places tiny horizontal lines in the image to create a windblown effect. Methods include Wind; Blast, for a more dramatic wind effect; and Stagger, which offsets the lines in the image.
Texture filters
Use the Texture filters to simulate the appearance of depth or substance, or to add an organic look.
Craquelure
Paints an image onto a high-relief plaster surface, producing a fine network of cracks that follow the contours of the image. Use this filter to create an embossing effect with images that contain a broad range of color or grayscale values.
Grain
Adds texture to an image by simulating different kinds of grain—Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled, Horizontal, Vertical, and Speckle, available from the Grain Type menu.
Mosaic Tiles
Renders the image so that it appears to be made up of small chips or tiles and adds grout between the tiles. (In contrast, the Pixelate > Mosaic filter breaks up an image into blocks of different-colored pixels.)
Patchwork
Breaks up an image into squares filled with the predominant color in that area of the image. The filter randomly reduces or increases the tile depth to replicate the highlights and shadows.
Stained Glass
Repaints an image as single-colored adjacent cells outlined in the foreground color.
Texturizer
Applies a texture you select or create to an image.
-- Nhóm bộ lọc Artistic --
Colored Pencil
Cutout
Dry Brush
Film Grain
Fresco
Neon Glow
Paint Daubs
Palette Knife
Plastic Wrap
Poster Edges
Rough Pastels
Smudge Stick
Sponge
Underpainting
Watercolor
-- Nhóm bộ lọc Blur --
Blur
Blur More
Gaussion Blur
Motion Blur
Radial Blur
Sman Blur
-- Nhóm bộ lọc Brush Strokes --
Accented Edges
Angled Strokes
Crosshatch
Dark Strokes
Ink Outline
Spatter
Sprayed Strokes
Sumi-e
-- Nhóm bộ lọc Distort --
Diffuse Glow
Displace
Glass
Ocean Ripple
Pinch
Polar Coordinates
Ripple
Shear
Spherize
Twirl
Wave
ZigZag
-- Nhóm bộ lọc Noise --
Add Noise
Despeckle
Dust & Scratches
Median
-- Nhóm bộ lọc Pixelate --
Color Halftone
Crystallize
Facet
Fragment
Mezzotint
Mosaic
Pointillize
-- Nhóm bộ lịc Render --
Clouds
Diffference Clouds
Lens Flare
Lighting Effects
Texture Fill
-- Nhóm bộ lọc Sharpen --
Sharpen
Sharpen More
Sharpen Edges
Unsharp Mask
-- Nhóm bộ lọc Stetch --
Bas Relief
Charcoal
Chalk & Charcoal
Chrome
Conté Crayon
Graphic Pen
Halftone Pattern
Note Paper
Photocopy
Plaster
Reticulation
Stamp
Torn Edges
Water-Paper
-- Nhóm bộ lọc Stylize --
Diffuse
Emboss
Extrude
Find Edges
Glowing Edges
Solarize
Tiles
Trace Contour
Wind
-- Nhóm bộ lọc Texture --
Craquelure
Grain
Mosaic Tiles
Patchwork
Stained Glass
Texture
-- Nhóm bộ lọc Video --
De-interlace
NTSC Color
-- Nhóm bộ lọc còn lại ( Other )
Custom
High Pass
Minimum
Maximum
Offset
Filter Blur và shape
Unpublished- Category: Adobe Photoshop
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Blur là chỉ làm mờ (nhòe) đi thôi, thế mà Photoshop có cả 1 bộ Blur gallery, chắc chắn không phải là dư rồi
Chỉnh méo ảnh với Adaptive Wide Angle
Unpublished- Category: Adobe Photoshop
- Hits: 328
Nhấn giữ phím Shift
- Category: Adobe Photoshop
- Hits: 786
Đây là hiệu ứng nền.. là một trong các hiệu ứng thường hay được sử dụng trong các banner website nhằm biến tấu thoát khỏi nền ảnh trơn bình thường và cũng nhằm làm bật tiêu đề hay chủ thể
Các bộ lọc (Filters)
Unpublished- Category: Adobe Photoshop
- Hits: 273
Thứ mà làm cho photoshop trở thành ông trùm trong thế giới xử lý ảnh số là bộ thư viện Filter phong phú, mà trong đó vừa là của Adobe, vừa cũng từ những hãng bên thứ 3 khác.
- Category: Adobe Photoshop
- Hits: 630
Bevel & Emboss là 1 kiểu Effect giả lập 3D tạo độ nổi của mảng
Mặt lên thân gỗ__
Unpublished- Category: Adobe Photoshop
- Hits: 290
Tree làm backgroud
jkhdfkgj
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cxvxc
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old
- cho olde vào thư mục và áp layer Adjustment Black and White lên thư mục
- áp BM overlay
- Duplicate 3 cái ovelay trong thư mục
- áp mask đen (Alt) vào thu mục
- dùng brush trắng làm lộ mặt old
Duplicate tree2 kéo lên trên và áp BM color
Click Layer Adjust để tăng contract
Hiệu ứng giọt nước__?
Unpublished- Category: Adobe Photoshop
- Hits: 296
Cách tạo ra giọt nước trên photoshop thì rất nhiều, nhưng đa phần là trên nền màu lục của lá cây. Bài hướng dẫn sau sẽ hướng dẫn cách tạo giọt nước VECTOR trên nền đỏ của cánh hoa Dâm Bụt trong Affinity Photo, phiên bản trên iPad
- Category: Adobe Photoshop
- Hits: 667
Đây là 1 hiệu ứng rất bắt mắt cho những ai mới bước vào photo manipulation (chế tác ảnh sáng tạo). Tuy nhiên cách thực hiện khá đơn giản và dễ hiểu qua 6 bước dưới đây
hiệu ứng kiếng sọc
Unpublished- Category: Adobe Photoshop
- Hits: 291
Nguồn: https://www.deke.com/content/dekes-techniques-396-put-your-photo-behind-ribbed-glass
Chữ khoét vô mặt gỗ
Unpublished- Category: Adobe Photoshop
- Hits: 298
Change Fill Opacity to 0%
Blending Option > Fill Opacity: 0
bevel - emboss
inner shadow
inner glow
outter glow
pattern overlay
Tổng quan Layer Style
Unpublished- Category: Adobe Photoshop
- Hits: 829
Đây là bài tổng quan về một trong những tính năng cao cấp thú vị nhất trong bảng lệnh Layer: STYLE